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Design and Development
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Brass Lantern Interactive Fiction Theory
The theory of adventure game and interactive fiction design, from elements such as puzzles to game analysis.
http://brasslantern.org/writers/iftheory/

OnyxRing
Covers topics from interactive fiction design to Inform implementation.
http://www.onyxring.com/

NPC Characterization
A guide on how to create believable NPCs.
http://emshort.home.mindspring.com/NPC3.htm

Interactive Fiction Page
Information on playing and developing interactive fiction.
http://www.cs.cmu.edu/afs/cs.cmu.edu/user/wsr/Web/IF/

Choosing a Text Adventure Language
Some handy tips about picking which language to use when writing a text adventure.
http://brasslantern.org/writers/howto/chooselang.html

XYZZYnews: Interview with Michael Kinyon
Interview with a Player Extraordinaire.
http://www.xyzzynews.com/xyzzy.13d.html

Creating Adventure Games On Your Computer
The full book by Tim Hartnell.
http://www.atariarchives.org/adventure/

Feelies.org
Company dedicated to distributing feelies for shareware and freeware interactive fiction.
http://www.feelies.org

Interactive Fiction and the Future of the Novel
An article by Michael Berlyn and Marc Blank.
http://www.atariarchives.org/deli/interactive_fiction.php

Exposition in Interactive Fiction
This document introduces the concept of exposition in interactive fiction, and offers three versions of the same brief interactive fiction text, so that you may experience interactive exposition for yourself.
http://jerz.setonhill.edu/if/gallery/exposition.html

The Interactive Fiction Translator's Page
Promotes the translation of interactive fiction games into other languages. FAQ, translated games, want list, and translators.
http://home.t-online.de/home/andrea_weikert/if/translators/



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