The object of the game is to build suits (usually of threes) from either 13 or 16 tiles. The first person to achieve this goal is said to have won the game. The winning tile completes the set of either 14 or 17 tiles.
| Chinese Phrase
| English Interpretation
| Meaning
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| 將 (jiang)
| Special Pair
| Winning the round where the winning hand contains a pair of twos, fives, or eights.
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| 缺五 (que wu)
| No Fives
| Winning the round where the winning hand does not contain a five.
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| 獨聽 (du ting)
| One-Shot Win
| Looking for one tile to win the hand (for example, the middle tile in a Chow), and it was used to win the round.
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| 自摸 (pinyin:zi mo, Japanese tsumo)
| Self-Pick
| Winning the round by drawing the necessary tile (as opposed to picking off an opponent's discard.
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| 門清 (men qing)
| Pure Hand
| Winning the round without taking a discarded tile to form a meld.
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| 斷么 (duan yao)
| No Terminal Hand
| Winning the round where the winning hand does not contain terminal or honor tiles.
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| 槍槓 (qiang gang, Japanese chan kan)
| Robbing the Kong
| Winning the round off a discard when another player wishes to use the tile to form a Kong.
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| 槓上開花 (gang shang kai hua)
| Extra Tile Win
| Winning the round from the extra tile drawn from declaring a Kong.
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| 七對子 (qi dui zi)
| Seven Pairs
| Winning the round with seven pairs. Only applicable in 13-tile games.
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| 八對半 (ba dui ban)
| Eight and a Half Pairs
| Winning the round with eight pairs and a 17th tile that matches any of the eight paired tiles (ie. seven pairs and a concealed pong). Only applicable in 16-tile games.
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| 半求 (ban qiu)
| Half-Begging
| Winning the round where every meld in the winning hand is formed from a discarded tile, and the winning tile was drawn.
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| 全求 (quan qiu)
| All-Begging
| Winning the round where every meld in the winning hand is formed from a discarded tile, and the winning tile is picked off an opponent.
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| 門風 (men feng)
| Seat Wind
| Winning the round where one meld is of the winner's seat wind.
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| 圈風 (quan feng)
| Prevailing Wind
| Winning the round where one meld is of the prevailing wind.
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| 紅中 (hong zhong)
| Red Dragon
| Winning the round where one meld is of the red dragon.
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| 青發 ('\'qing fa'')
| Green Dragon
| Winning the round where one meld is of the green dragon.
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| 白板 (bai ban)
| White Dragon
| Winning the round where one meld is of the white dragon.
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| 五門齊 (wu men qi)
| All Category Hand
| Winning the round where all five kinds of tiles (suits, winds, and dragons) are part of the winning hand.
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| 一條龍 (yi tiao long)
| Complete Sequence
| Winning the round where three Chows form all the numbers from one to nine in a single suit.
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| 平胡 (ping hu)
| Sequence Hand
| Winning the round where every meld is a Chow. Some variations make further restrictions that the eye must not be of an honor tile, and that it is not scored with Pure Hand or Self-Pick.
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| 對對胡 (dui dui hu, Japanese 対々和 toitoi hō)
| Triplets Hand
| Winning the round where every meld in the winning hand is either a Pong or Kong.
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| 槓上槓 (gang shang gang)
| Kong-on-Kong
| Winning the round from the extra tile drawn from declaring a Kong, which was itself made from the extra tile drawn from declaring another Kong.
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| 小三元 (xiao san yuan, Japanese shō sangen)
| Three Lesser Scholars
| Winning the round with Pongs or Kongs in two of the three dragons and a pair of the third dragon.
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| 大三元 (da san yuan, Japanese dai sangen)
| Three Great Scholars
| Winning the round with Pongs or Kongs of all three dragons.
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| 小四喜 (xiao si xi, Japanese shō sūshī)
| Four Small Blessings
| Winning the round with Pongs or Kongs in three of the four winds and a pair of the fourth wind. Some variations further restrict this by disallowing the use of the prevailing wind or the seat wind as the pair.
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| 大四喜 (da si xi, Japanese dai sūshī)
| Four Great Blessings
| Winning the round with Pongs or Kongs in all four winds.
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| 混一色 (hun yi se, sometimes 湊一色 cou yi se, Japanese hon'ichi)
| Mixed One Suit
| Winning the round with honor tiles and tiles from one suit.
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| 清一色 (qing yi se Japanese chin'ichi)
| Pure One Suit
| Winning the round with every tile in one suit, or with a hand entirely made of honor tiles.
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| 混么九 (hun yao jiu)
| Mixed Terminals
| Winning the round with every tile being a terminal or honor tile.
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| 清么九 (qing yao jiu)
| Pure Terminals
| Winning the round with every tile being a terminal.
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| 十三么 (pinyin: shi san yao, Japanese 国士無双 kokushimusō)
| Thirteen Terminal Hand
| Winning the round with one of each one, nine, wind, and dragon, and a fourteenth tile that matches any of the other thirteen. Naturally, this applies only in 13-tile variations.
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| 九蓮寶燈 (jiu lian bao deng, Cantonese 九子連環 gaau zhi lin wan)
| Nine Gates
| Winning the round with a ready hand consisting of 1-1-1-2-3-4-5-6-7-8-9-9-9 suited, with all tiles concealed. Careful analysis shows that such a hand is waiting for another tile of that suit, and will always have four sets and a pair. Some variations will relax this by allowing any variation thereof, as long as it contains 1-1-1-2-3-4-5-6-7-8-9-9-9 and a 14th tile. This is only applicable in a 13-tile game.
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| 十八羅漢 (shi ba luo han)
| Four Kongs
| Winning the round with four kongs. Only applicable in 13-tile games.
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| 天胡 (tian hu, Japanese 天和 ten hō)
| Heaven's Victory
| As the dealer, winning the round on the first turn (ie. with the tiles given after dealing and flower replacement)
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| 地胡 (di hu, Japanese 地和 chi hō)
| Earth's Victory
| Winning the round by picking off the dealer's first discard. Sometimes also includes any player other than the dealer winning on their first turn.
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