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Cultural Understanding via Digital Media Erik Champion's research into virtual reality environments as a means to exploring cultural heritage. http://www.arbld.unimelb.edu.au/~erikc/
UNC Pixel-Planes and Pixel-Flow Research in revolutionary hardware architecture for 3D graphics. http://www.cs.unc.edu/~pxfl/
UNC Geometric and Physically-Based Modeling Projects on collision detection, solid modeling, visibility culling, and simplification. http://www.cs.unc.edu/~geom/
Presence Research Resources A comprehensive and up-to-date academic resource site on virtual reality, telepresence and advanced media. http://www.presence-research.org
Project IRMA Project IRMA is a Configurable Virtual Reality System for Multi-purpose Industrial Manufacturing Application. http://www.project-irma.com
TU Vienna Virtual Environments group This page gives an overview of current and ongoing research on virtual environments at the TU Vienna. Projects focus on real-time graphics, user interfaces and multi-user systems. http://www.cg.tuwien.ac.at/research/vr/
Virtual Environment Technologies Centre The VETC is a world class facility containing VR technology that is revolutionizing conceptualization, design, and simulation in a wide array of industries. http://www.nrc.ca/imti/vetc
Human-Computer Interaction BUILD-IT is a graspable interface for virtual environments based on real bricks. http://www.fjeld.ch/hci
The Visual Interaction Platform the development of a new generation of computer Working towards interfaces in which the virtual world of the computer is better integrated with the real world of the users(s). Such interfaces are referred to as Augmented Reality(AR) or as Natural User Interfaces (NUIs). http://www.ipo.tue.nl/projects/vip/
ScienceSpace Project Explores the strengths and limits of virtual reality (sensory immersion, 3-D representation) as a medium for science education at GMU. http://www.virtual.gmu.edu/
Research Center for Virtual Environments and Behavior Multi-disciplinary virtual environment research center at the University of California, Santa Barbara. Uses immersive virtual environment techology to study numerous aspects of human behavior. http://www.recveb.ucsb.edu
The NPSNET Research Group First academic multi-user VR project, currently investigating large-scale, persistent, dynamically-extensible VEs. http://www.npsnet.org/~npsnet/
Institute for Creative Technologies The ICT works collaboratively with computer scientists, entertainment and game development industries to advance the state of immersive training simulation. http://www.ict.usc.edu/disp.php
Cybersickness Contains an on-line database of literature and links relevant to the study of cybersickness. http://www.cybersickness.org
Parreha Consortium Research project to improve the mobility and rehabilitation of patients with Parkinson's disease through virtual reality, auditory feedback, and video-conferencing. Features list of member organizations, project news and description. http://www.parreha.com/
3D Visual Data Mining Research project on how to use virtual reality for visual data mining. http://www.cs.auc.dk/3DVDM/
Optical Headtracking Technology Real time optical headtracking technology for virtual reality, military and cockpit applications. http://www.spicatek.com/HeadTracker/Headtracker.htm
High Performance Immersive Visualisation Group Learn more about the HPIVC and our IPT system also called CAVE. http://www.hpivc.rdg.ac.uk
Aspergers Syndrome Interactive Project Investigating the use of virtual reality to teach social skills to people with Autistic Spectrum disorders. http://www.virart.nott.ac.uk/asi
The XAVE Project A compact, low-cost CAVE-like immersive environment project at Xavier University in Cincinnati, OH http://www.cs.xu.edu/~brennan/XAVE
SPIN - Spherical Projection Interface A Virtual Reality device designed by the Laboratory for the Construction of Experimental Situations. http://www.timesup.org/spin
The Modeling Virtual Environments and Simulation Institute (MOVES) Researches and provides education in modeling, virtual environments and simulation. http://movesinstitute.org
ORI Applied Computer Simulation Labs Focus on the development of virtual training environments to enhance human performance, with an emphasis on applications for physically challenged persons and the blind. http://www.ori.org/~vr/
Force Feedback Research at UNC-CH On-going research into haptic feedback issues. http://www.cs.unc.edu/Research/force/
UNC Nanomanipulator Project A virtual-environment interface to Scanned-Probe Microscopes. http://www.cs.unc.edu/Research/nano
Head Tracker Research The University of North Carolina at Chapel Hill's research group on Wide-Area Head-Tracker research for virtual reality and augmented reality applications. http://www.cs.unc.edu/~tracker/
UNC Walkthrough Project Long-running project, whose goal is to allow viewers to experience architectural models in a simulated fashion. http://www.cs.unc.edu/~walk/
Virtual European Statistical Laboratory This paper describes the VRML implementation of the V.E.S.L. and examines a number of advanced applications in the field of shared virtual worlds. http://www.geocities.com/christian.guittet/papers/online_information_98/
Institute for Simulation and Training, University of Central Florida VR group page at UCF/IST including descriptions of studies of virtual reality for training purposes. http://www.vsl.ist.ucf.edu/
Experimental Motion Capture A simple implementation of motion capture using a single video camera. Project report and source code available. http://www.geocities.com/gautham_anil/mcp.html
Intelligent Virtual Environments Carlos Calderon's research combining virtual environments and artificial intelligence techniques to enhance the interactivity of a VE. http://www.staff.ncl.ac.uk/carlos.calderon/
NICVE Salford Centre for Virtual Environments at the University of Salford. http://www.nicve.salford.ac.uk/
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