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CyberspaceCyberspace refers to a (virtual) reality within the world's computers and computer networks. Cyberspace is a common theme in science fiction.
The word "cyberspace" was coined by William Gibson, the Canadian science fiction writer, in his work titled Neuromancer.''
While cyberspace should not be confused with the real Internet, the term is often used simply to refer to objects and identities that exist largely within the computing network itself, so that a web site, for example, might be metaphorically said to "exist in cyberspace." According to this interpretation, events taking place on the Internet are not therefore happening in the countries where the participants or the servers are physically located, but "in cyberspace". This becomes a reasonable viewpoint once distributed services (e.g. Freenet) become widespread, and the physical identity and location of the participants become impossible to determine due to anonymous or pseudonymous communication. The laws of any particular nation state would therefore not apply.
The show Digimon is set in a version of cyberspace called the "Digital World". The Digital World is a parallel universe made up of data from the Internet. Similar to cyberspace, except that people could actually enter this world instead of just being on a computer.
"Meatspace" is a term coined later as an opposite of "cyberspace".
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The Geography of Cyberspace Directory Directory to aid exploration of the geography of the Internet, the Web and other Cyberspaces. http://www.cybergeography.org/geography_of_cyberspace.html
The Debate over Internet Governance - an Introduction Information on understanding the nature of the debate over ICANN and internet governance. http://cyber.law.harvard.edu/is99/governance/introduction.html
Impacts of the Internet/Online on the Lives of Users -- Survey and Report Study about how Internet/online impacts the lives of users -- Encompasses marriages, family, friendships, health, predators, cybersex, online romance and Internet addictions -- based on AOL survey http://members.tripod.com/martyman53/survey/
iStuff A container for the digital stuff of internet culture. http://www.istuff.org/
Electronic Communities: Global Village or Cyberbalkans Research paper introduces precise measures of balkanization, and develops a model of individual knowledge profiles and community affiliation. It examines how information technology links separated people, thereby uniting communities, but at the same time fragments interaction and divides groups by leading people to spend more time on special interests. [PDF Format] http://web.mit.edu/marshall/www/papers/CyberBalkans.pdf
The Psychology of Cyberspace John Suler, Ph.D. http://www.rider.edu/~suler/psycyber/psycyber.html
Cyberspace Independence Declaration John Perry Barlow's Declaration "Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyberspace, the new home of Mind. On behalf of the future, I ask you of the past to leave us alone. You are not welcome among us. You have no sovereignty where we gather...." http://www.hax.com/CyberSpaceDeclaration.html
A Rape in Cyberspace An essay by Julian Dibbell. Though old, it is still powerful, and the issues it raises haven't gone away. Read it. http://www.levity.com/julian/bungle.html
CMC Information Sources Directory of information sources about online communication and the Internet. Known as "The December List" since 1992 and is a comprehensive collection of information sources about the Internet and computer-mediated communication. http://www.december.com/cmc/info/
1971 Prediction of the Web/Telesphere The cyberspace concept was described (and referred to as "telepresence") in the 108pp book "Man in the Telesphere". The complete text is now provided on-line. http://www.vcn.bc.ca/web-prophet/
IDLMAP Map of the Internet - Internet Map See your cube on The Map of the Internet. Browse the entire Cyberspace at Internet Domain List Map - IDLMAP. http://IDL.NET/IMAP
Psychotechnology Online This is where psychology and technology merge to formulate an exploration into how we live, love, work, and play online. http://psychotechnology.com
The Turing Game The Turing Game is a participatory, collaborative learning experience about issues of online identity. http://www.cc.gatech.edu/elc/turing/
Net World Map A survey site attempting to find the geographic location of visitors to it. http://www.networldmap.com
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