Friend or foe
Friend or Foe is a game show airing currently on the Game Show Network. It is an example of the prisoner's dilemma game tested by real people, but in an artificial setting. On the game show, three pairs of people compete. As each pair is eliminated, they play a game of Prisoner's Dilemma to determine how their winnings are split. If they both cooperate ("Friend"), they share the winnings 50-50. If one cooperates and the other defects ("Foe"), the defector gets all the winnings and the cooperator gets nothing. If both defect, both leave with nothing. Notice that the payoff matrix is slightly different from the standard one given above, as the payouts for the "both defect" and the "I cooperate and opponent defects" cases are identical. This makes the "both defect" a neutral equilibrium, compared with being a stable equilibrium in standard prisoner's dilemma. If you know your opponent is going to vote "Foe", then your choice does not affect your winnings. In a certain sense, "Friend or Foe" is between "Prisoner's Dilemma" and "Chicken".
The payoff matrix is
- If both players cooperate, each gets +1.
- If both defect, each gets 0.
- If you cooperate and the other person defects, you get +0 and she gets +2.
Friend or Foe would be useful for someone who wanted to do a real-life analysis of prisoner's dilemma. Notice that you only get to play once, so all the issues involving repeated playing are not present and a "tit for tat" strategy cannot develop.
In Friend or Foe, each player is allowed to make a statement to convince the other of his friend-ishness before both make the secret decision to cooperate or defect. One possible way to 'beat the system' would be for a player to tell his rival, "I am going to choose foe. If you trust me to split the winnings with you later, choose friend. Otherwise, if you choose foe, we both walk away with nothing." A greedier version of this would be "I am going to choose foe. I am going to give you X%, and I'll take (100-X)% of the total prize package. So, take it or leave it, we both get something or we both get nothing." Now, the trick is to minimize X such that the other contestant will still choose friend. Basically, you have to know the threshold at which the utility he gets from watching you get nothing exceeds the utility he gets from the money he stands to win if he just went along.
This approach has not yet been tried in the game; it's possible that the judges might not allow it.
References
- Axelrod, Robert and Hamilton, William D. (1981). "The Evolution of Cooperation". Science, 211:1390–1396.
- Axelrod, Robert (1984). The Evolution of Cooperation
- Grofman and Pool (1975). "Bayesian Models for Iterated Prisoner's Dilemma Games". General Systems 20:185–94.
- Hofstadter, Douglas R. (1985) The Prisoner's Dilemma Computer Tournaments and the Evolution of Cooperation Ch.29 from Metamagical Themas: questing for the essence of mind and pattern (ISBN 0465045669)
- Poundstone, William (1992). Prisoner's Dilemma: John von Neumann, Game Theory, and the Puzzle of the Bomb. Doubleday. ISBN 0385415672. A wide-ranging popular introduction, as the title indicates.
See also
External link
- Play the iterated prisoner's dilemma online
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