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Artificial beingAn artificial being is a term used to describe a machine intelligence that evolves out of existing infrastructure, as opposed to being deliberately designed and built that way.
The term is used typically to contrast approaches in discussion with artificial intelligence (AI), where machine intelligence is the deliberate aim of the work. To date AI has been unable to create a "true" machine intelligence, but much of this appears to be due to a misunderstanding, or underevaluation, of the term "intelligence".
It appears that human intelligence evolved once a critical event at an uncertain level of complexity in the brain was reached, a so-called emergent behaviour. Users of the term artificial being suggest that emergent_algorithms will evolve machine intelligence in the same way, and is unlikely to be the result of deliberate design.
The true difference, if any, between the two terms is somewhat unclear, and it is used mostly to illustrate that a particular approach is not "classical" due to the negative connotations AI has garnered over the years.
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John Holland's ECHO Echo is a simulation tool developed to investigate mechanisms which regulate diversity and information-processing in systems comprised of many interacting adaptive agents, or complex adaptive systems (CAS). http://www.santafe.edu/projects/echo/
Hardware Artificial Life (HAL) Lotus Artificial Life's Java cellular automata substrate capable of supporting evolving, self-reproducing organisms which are capable of universal computation. http://www.alife.co.uk/hal/index.html
The Swarm Simulation System The Swarm Simulation System http://www.santafe.edu/projects/swarm/
Gene Pool for Windows. Gene Pool is an artificial life simulation where populations of physics-based organisms evolve over time. http://www.ventrella.com/GenePool/gene_pool.html
Darwin Pond An imaginary gene pool, a primordial puddle of genetic surprises. Free download; Windows. http://www.ventrella.com/Darwin/darwin.html
E-den Freeware artificial life program designed for Windows. 2-dimensional evolutionary world with simulated neurons. http://www.geocities.com/ResearchTriangle/Forum/3830/
Java, Artificial Life, and creature behaviour Java application simulates creature behaviours and movement. Available for free download, including source code, and a paper on Artificial Life. http://skyscraper.fortunecity.com/altavista/819/
Individual-Based Fish Modeling At Humboldt State University Modeling software, theory, and applications. Instream flow model for trout. Salmon out-migration survival simulator. http://weasel.cnrs.humboldt.edu/~simsys/
Quantum Life Forms Emergence of twin life forms from the simplistic, decentralized actions of thousands of component elements http://www.rit.edu/~drk4633/qlf
Critters Agents evolve to stay on the screen. http://www.oursland.net/projects/critters/
PolyWorld Information (author's site) Source of information, technical report, and source code for the PolyWorld computational ecology, maintained by Larry Yaeger, PolyWorld's author. (This site contains more up to date links and information than the PolyWorld page at the Santa Fe Institute site.) http://pobox.com/~larryy/PolyWorld.html
Pandamat Highlights the Pandamat artificial intelligence system. http://www.cswnet.com/~jwhitled/thesis.htm
JuhasWorld JuhasWorld: Yes it's alive! You have to see this applet to believe it. Just let those actors evolve for a few generations and they suddenly seem quite clever indeed. Wait a few more generations and you will be completely hooked: How good can they get? http://www.geocities.com/SiliconValley/Bit/4699
Mirek's Cellebration, 1D and 2D Cellular Automata viewer, editor and explorer A collection of information relating to cellular automata. http://www.mirwoj.opus.chelm.pl/
Virtual World of Decision Making Turtles a simulation of "turtles" that move, eat and evolve using a genetic algorithm. Includes online demos, downloads and descriptions. http://www.rit.edu/~drk4633/dmt
Predators Predators is an open-ended play-by-e-mail game. The game is an abstract simulation of animal species evolution. http://perso.linuxfr.org/predator/
The Virtual FishTank Designed for people of all ages, the FishTank offers firsthand experiences in creating artificial life forms and reveals how simple behavioral rules can produce complex and surprising results. http://www.virtualfishtank.com/
NecroBones Artificial Life Experiments Features three Java artificial life experiments. http://www.necrobones.com/alife/
The MatremPage An experiment in artificial life, and a game as well, where players create new animals to struggle and survive. http://www.phys.uu.nl/~romans
Sugarscape The simulation of social phenomena at Brookings Institute http://www.brook.edu/SUGARSCAPE/
Eden A networked, self-generating artificial ecosystem by John McCormack. A CD-ROM version for Macintosh and Windows is available for on-line purchase. http://www.csse.monash.edu.au/~jonmc/projects/eden.html
Genesis A project being developed by David Stern at Cambridge university. Available in stand alone or '@home' flavours. http://www.srcf.ucam.org/~dhs26/genesis_public/index.html
CoreLife Implements an artificial-life environment based on - and compatible with - Tierra, Tom Ray's well-known project, which displays open-ended evolution using a world of assembly-language creatures running on simulated parallel processors. http://www.xs4all.nl/~alife/corelife.htm
Red Bird Island: Artificial Life Simple world with automata that act to form complex systems. Implimented on the Macintosh. http://homepage.mac.com/redbird/brew/alife.html
Ant Farm Simulator A VB based simulator of food-gathering behavior of ant colonies. Executable and VB source code are available. http://www.geocities.com/chamonate/hormigas/antfarm
Quantum Flux: The Virtual Intelligence Matrix A model of human brain function designed by a neuroscientist at UCSD. The VIM is used to drive 3D characters who live in virtual worlds and can express emotion and creativity. http://www.qflux.net/
Evolution Simulation of artificial organisms evolution. A project being developed by R. Pujan at Poznan University of Technology. http://fanthom.math.put.poznan.pl/~pujan/evolution_project/evolution.html
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