Insert Article
Related articles
|
 |
 |
 |
Webmasters: Add your website here:
Readers: Edit |
Discuss Listings
Hannibal and Brutus Othello programs written by Louis Geoffroy and Martin Piotte. Descriptions, results. http://www.cam.org/~bigjeff/Hannibal.html
Game AI Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games. http://www.gameai.com/ai.html
Command Forces Simulation (CFOR) Battlefield command and control testbed and knowledge base. Publications, source code, documentation. http://ms.ie.org/cfor
Amit's Thoughts on Path-Finding Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications. http://theory.stanford.edu/~amitp/GameProgramming/
GIB Research Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit. http://www.cirl.uoregon.edu/ginsberg/gibresearch.html
Chinook Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records. http://www.cs.ualberta.ca/~chinook/
RoboCup: The Robot World Cup Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team. http://www.robocup.org
Logistello Othello program written by Michael Buro. Publications, game records. http://www.cs.ualberta.ca/~mburo/log.html
Machine Learning in Games Review of research and implementations in Backgammon, Othello, soccer, and other games. http://satirist.org/learn-game/
Steering Behaviors For Autonomous Characters Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links. http://www.red3d.com/cwr/steer/
Kynogon, an Artificial Intelligence expert for the video game industry Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected. http://www.kynogon.com
Artificial Intelligence for Computer Games: An Introduction Companion web site for the book "Artificial Intelligence for Computer Games: An Introduction" by John Funge. http://ai4games.sourceforge.net/
John Laird's Artificial Intelligence & Computer Games Research Information about some research on Computer Games and Artificial Intelligence in academia. http://ai.eecs.umich.edu/people/laird/gamesresearch.html
The Game AI Page Building Artificial Intelligence into Games http://www.gameai.com/
GAMES Research Group The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems. http://www.cs.ualberta.ca/~games
Game Artificial Intelligence Articles and Research This site contains a comprehesive database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet. http://www.aiwisdom.com
IGDA - Artificial Intelligence Special Interest Group IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts. http://www.igda.org/ai/
AAAI page on Video Games, Toys, Robotic Pets & Entertainment AI Topics provides basic, understandable information and helpful resources concerning artificial intelligence, with an emphasis on material available online. http://www.aaai.org/AITopics/html/video.html
CGF-AI Links to Game AI and Tactical AI Resources A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI. http://www.cgf-ai.com/links.html
GameDev.net -- Artificial Intelligence Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere! http://www.gamedev.net/reference/list.asp?categoryid=18
A* Pathfinding for Beginners Introduction to the A* path finding algorithm. http://www.policyalmanac.org/games/aStarTutorial.htm
Home Page of the International Computer Games Association (IGDA) Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games. http://www.icga.org
|